![]() ![]() wolvden lioden sim game wolf sim pet game genetics breeding mutations game development part 3 Thus, I know Simba and Nala are both carriers, so if I repeat the pairing, I can most likely get more of the same lethal mutation puppies born. I pair Simba x Nala and out of (seemingly) nowhere, I got a lethal mutation! I know that the game has mechanics that include hidden recessives. These percentages are somewhat of a blueprint for the moment, and subject to be adjusted depending on how the testing periods go.Īs a tl dr, what this would mean for a player: Mutation x Mutation = 10% Carrier, 20% Mutation Non Carrier x Non Carrier = 100% Non CarrierĬarrier x Carrier = 10% Carrier, 10% MutationĬarrier x Mutation = 15% Carrier, 15% Mutation To keep more balance in the game we aren’t able to mimic real life too closely, and the breeding percentages are as follows: ![]() Please note, not ALL mutations will be genetic like this and some will still be random low chance, as on Lioden currently. ![]() We can confirm there will be some hidden genetics in Wolvden that will determine lethals and certain non-lethal mutations! All of these will be recessive - which means it requires two copies of the gene, and any wolf can be a carrier (having just one copy) without displaying any hint of this.
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